Cars

Basic Features
The will obviously be at least on car type. The car will have different properties: Those Values can be enhanced through Powerups.
 * 1) Acceleration
 * 2) Top Speed
 * 3) Handling

Additional Features
Additionally there will be different car types which may be modified before starting a race. For that to happen we will have to implement more car properties:
 * 1) Fuelcapacity
 * 2) Fuelconsumption
 * 3) Car healthpoints
 * 4) Car shield points

Modifying the Car
To keep the game balanced the modification of car stats will be done with a logarithmic scale to the base of a number around 2. Assuming that having one point on acceleration gives you 32 in-game acceleration and we have a logarithmic scale to the base of 2 the following model would apply:

How it is now
We simplyfied the carattributes. There is only speed and handling.

Our game consists of the following 5 cars: